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DATA PROVENANCE & INGESTION ARCHITECTURE

DATA SOURCES & MATHEMATICAL MODELS

Every statistic, tier ranking, lore citation, and aiming conversion on VloPedia is mapped to a verified data source or exact formula. Below is our complete registry classifying authoritative game feeds, tournament telemetry, and editorial analysis.

Source Classification & Reliability Tiers

TIER 1: AUTHORITATIVE

Direct game client data (Riot Character & Weapons API, Official Cinematics).

TIER 2: AGGREGATED TELEMETRY

VCT Pro tournament datasets and Radiant competitive match telemetry.

TIER 3: EDITORIAL ANALYSIS

Radiant Desk strategic assessments and situational counterplay reviews.

01 // ACTIVE SOURCE REGISTRY

View Changelog →
OFFICIAL99% Trust
HEALTHY (200 OK)

Official Riot Games Character API

Authoritative base game telemetry for agent roles, character UUIDs, ability metadata, and voice lines.

Verification Method:Automated schema diff validation against game client asset manifests per patch.
Type: GAME_APIEndpoint
OFFICIAL99% Trust
HEALTHY (200 OK)

Official Riot Games Weapons & Skins API

Official weapon damage tables, fire rates, magazine capacities, wall penetration, and skin chroma assets.

Verification Method:Automated schema diff validation against game client asset manifests per patch.
Type: GAME_APIEndpoint
CALCULATED94% Trust
HEALTHY (200 OK)

VCT Champions & Masters Tournament Analytics

Aggregated professional esports match telemetry, agent presence rates, and map win percentages across international VCT events.

Verification Method:Deterministic mathematical model with cross-validated tournament sample sizes (N >= 50 matches).
Type: VCT_SNAPSHOTEndpoint
CONFIRMED_CANON96% Trust
HEALTHY (200 OK)

Official Riot Games Animated Cinematics & Audio Logs

In-game voicemail terminal logs, radiocard dossiers, and official cinematic universe releases (e.g. Duality, Warm Up, Shattered).

Verification Method:Primary source citations required on all lore claims with audio/visual timestamps.
Type: CONFIRMED_CANONEndpoint
EDITORIAL88% Trust
HEALTHY (200 OK)

VloPedia Radiant Editorial Desk

Qualitative solo-queue meta tiers, agent matchup counters, and situational map synergy evaluations formulated by Radiant analysts.

Verification Method:Peer reviewed by radiant-level players and updated each major balance patch (e.g. Patch 13.06).
Type: EDITORIAL_ANALYSISEndpoint
COMMUNITY80% Trust
HEALTHY (200 OK)

Community Editorial Corrections Pipeline

Peer-reviewed player correction submissions audited and approved by the VloPedia editorial desk.

Verification Method:Moderated and verified against in-game custom matches before graph ingestion.
Type: COMMUNITYEndpoint

02 // MATHEMATICAL MODELS & VERIFICATION FORMULAS

Full Methodology →
1. AIM KINEMATICS FORMULA (EXACT)EXACT MATHEMATICAL MODEL

eDPI = InGameSensitivity × MouseDPI

cm/360° = 13,054.545 / eDPI (Constant: 0.07° yaw per count = 360 / (0.07 × 2.54) × 100)

VALORANT uses a rigid $0.07^\circ$ yaw angle per mouse count. Turn distance in centimeters is exact to within mouse sensor precision.

2. CROSS-GAME SENSITIVITY CONVERSIONS (YAW RATIO)ENGINE YAW RATIO

VALORANT Sens = Source Engine Sens (CS2 / Apex) × (0.022 / 0.07) = Source Sens / 3.181818

Overwatch 2 Sens = VALORANT Sens × 10.606 · Rainbow Six Sens = VALORANT Sens × 0.838

3. TACTICAL RECOMMENDATION CONFIDENCE SCOREALGORITHMIC MODEL

Score = (MapFit × 0.35) + (PlaystyleFit × 0.35) + (TeamSynergy × 0.30)

Outputs an algorithmically weighted percentage (0-100%) indicating how strongly an agent matches your tactical preferences and current map meta.

4. ECONOMY LOSS BONUS PROGRESSION (EXACT)OFFICIAL RULESET

Loss Bonus = $1,900 + (min(lossStreak, 2) × $500) // Win Bonus = $3,000 // Plant = $300

Max consecutive loss bonus caps at $2,900 after 2 consecutive losses. Full buy requires $3,900 (Vandal/Phantom + Heavy Armor).